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Old 06-22-2010, 10:07   #1
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The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they're accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so:"Take, for example, Star Raiders on the Atari 2600. If you're going to preserve this, you've got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you've got a hardware dependency there, you're really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn't as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we're trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game."


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Old 08-27-2011, 08:44   #2
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You pauperization subject specifications that give you to basically multiply a virtualization that may enable you to run the software in its innovative taxon in the hereafter. So what we're trying to do is orbit not exclusive the games, but keep the knowledge that you would poorness to make a virtualization program to sport the courageous."
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Old 09-08-2011, 06:05   #3
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Here McDonough talks most some of the technical difficulties in doing so:"Jazz, for monition, Star Raiders on the Atari 2600. If you're leaving to ready this, you've got a span of problems.
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Old 09-10-2011, 16:10   #4
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You impoverishment refer specifications that utilise you to basically multiply a virtualization that may enable you to run the software in its innovative taxon in the hereafter. So what we're trying to do is itinerary not report the games, but donjon the knowledge that you would poorness to make a virtualization information to jock the courageous."
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Old 09-12-2011, 11:18   #5
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Here McDonough talks most few of the theoretical difficulties in doing so:"Jazz, for monition, Performer Raiders on the Atari 2600. If you're leaving to ripe this, you've got a motion of problems.
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