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Sponsored Feature: Multi-Threaded Fluid Simulation for Games
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Sponsored Feature: Multi-Threaded Fluid Simulation for Games
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Sponsored Feature: Multi-Threaded Fluid Simulation for Games
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In this Intel-sponsored feature, part of Gamasutra's Visual Computing section, Intel engineer Froemke describes a multi-threaded fluid simulation system created to make virtual smoke or water for application into games.
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I'm studying Fluid Mechanics in my college as part of the course and I must say it is an interesting field.
Good to see how it is applied in video games.
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