Go Back   GamersHQ.com > Game Development > Game Technology

On the Feasibility of Single-Server MMOs

Game Technology: Game Engine and Technology Discussion Forum

» Online Users: 27
0 members and 27 guests
No Members online
Most users ever online was 371, 04-06-2009 at 21:09.
» Search Forums

Show Threads 
» Stats
Members: 2,460
Threads: 6,747
Posts: 18,243
Top Poster: News Bot (2,812)
Welcome to our newest member, jacketscheap
Reply
 
LinkBack Thread Tools
Old 05-15-2009, 09:22   #1
Automated RSS Bot
 
News Bot's Avatar
News Bot has a spectacular aura aboutNews Bot has a spectacular aura about
 
Join Date: Mar 2009
Posts: 2,812
HQD: 53,044.55
rss On the Feasibility of Single-Server MMOs

GameSetWatch takes a look at the issues involved in creating an MMO that does not split its users among many different servers. They suggest that running a single "shard" is the next step in the evolution of MMOs, since it better allows player choices to have a meaningful impact on the game world; supporting different outcomes across multiple shards is a technical nightmare. They estimate, from the hip, that the cost to develop the technology required to support a massive amount of players (i.e. far more than EVE Online) on a single server to be roughly $100 million. Another recommendation is the strong reliance on procedural and user-generated content creation to fill a necessarily enormous game world.

Read more of this story at Slashdot.
News Bot is offline   Reply With Quote
Reply

Bookmarks

Tags
feasibility, mmos, singleserver

Thread Tools

Sponsored Links

Similar Threads
Thread Thread Starter Forum Replies Last Post
Effect of IRL Recession on MMOs?? HardWrath General Discussion 37 04-13-2009 00:42
News: The State of Sci-Fi MMOs News Bot Computer Game News 14 04-12-2009 17:31
Server room survives a 6.7-magnitude earthquake test! Haxtor Moogle General Discussion 4 04-11-2009 22:55


RSS  RSS


All times are GMT. The time now is 17:25.

Copyright ©2009 - 2010 GamersHQ.com
All other copyrights and trademarks are property of their respective owners.

An ActiveIdeas.com project.