Go Back   GamersHQ.com > Game Development > Game Programming

How Demigod's Networking Problems Were Fixed

Game Programming: Game Programming Discussion Forum

» Online Users: 28
1 members and 27 guests
voliksongila
Most users ever online was 371, 04-06-2009 at 20:09.
» Search Forums

Show Threads 
» Stats
Members: 2,556
Threads: 7,936
Posts: 19,436
Top Poster: News Bot (3,857)
Welcome to our newest member, voliksongila
Reply
 
LinkBack Thread Tools
Old 06-07-2009, 11:33   #1
Automated RSS Bot
 
News Bot's Avatar
News Bot has a spectacular aura aboutNews Bot has a spectacular aura about
 
Join Date: Mar 2009
Posts: 3,857
HQD: 93,125.75
rss How Demigod's Networking Problems Were Fixed

The launch of Demigod was troubled by piracy and networking difficulties, which publisher Stardock worked quickly to correct. They've now released a documentary that gives a detailed look behind the scenes of diagnosing and fixing those problems. It includes meetings, interviews with the devs, and part of the bug-tracking process during a frenzied 108-hour work week.


Read more of this story at Slashdot.
News Bot is offline   Reply With Quote
Reply

Bookmarks

Tags
demigod, fixed, networking, problems

Thread Tools

Sponsored Links

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problems with GHQ in IE Ze-Tomb GamersHQ 6 05-19-2009 23:15
Social Networking Website Games HardWrath Site Suggestions 2 04-06-2009 07:16
News: Billing problems hit Xbox.com News Bot Computer Game News 0 04-03-2009 08:03


RSS  RSS


All times are GMT. The time now is 09:03.

Copyright ©2009 - 2010 GamersHQ.com
All other copyrights and trademarks are property of their respective owners.

An ActiveIdeas.com project.