Go Back   GamersHQ.com > Game Development > Game Design

Are Console Developers Neglecting Their Standard-Def Players?

Game Design: Game Design Discussion Forum

» Online Users: 26
1 members and 25 guests
dukang1911
Most users ever online was 371, 04-06-2009 at 20:09.
» Search Forums

Show Threads 
» Stats
Members: 2,555
Threads: 7,936
Posts: 19,436
Top Poster: News Bot (3,857)
Welcome to our newest member, tomaskelgaeva
Reply
 
LinkBack Thread Tools
Old 07-26-2009, 06:49   #1
Automated RSS Bot
 
News Bot's Avatar
News Bot has a spectacular aura aboutNews Bot has a spectacular aura about
 
Join Date: Mar 2009
Posts: 3,857
HQD: 93,124.35
rss Are Console Developers Neglecting Their Standard-Def Players?

The Digital Foundry blog takes a look at how the focus on high-quality graphics in console game development may be lost on more gamers than people realize. According to Mark Rein of Epic Games, more than half of Gears of War 2 users played the game on a standard-definition television. While you might expect that dropping the graphics quality would correspond to a boost in frame rates, that turns out not to be the case, and running at standard definition can actually be a detriment in some cases. Quoting: "PAL50 is mandatory for SD gameplay on all games on all European PS3s. You can't avoid running at a sub-optimal 50Hz unless you splash out on a high-def screen. The Euro release of Killzone 2 works at SD resolution on any PS3, even if it can only run at PAL50 on a Euro machine. In short, if you're a Euro PS3 owner playing Killzone 2 on a standard-definition display, you're losing around 17 per cent of the frame-rate owing to the lack of PAL60 support in the PS3 hardware. The game itself isn't slower as such (as was often the case in the Mega Drive/SNES era), and you'll note that it's effectively a sustained 25FPS while the 60Hz versions can be somewhat more variable. But Killzone 2 is already somewhat laggy in its control system and this impacts the feel of the game still further. While there is a 17 per cent increase in resolution, this is far less noticeable than the additional numbness in the controls."


Read more of this story at Slashdot.
News Bot is offline   Reply With Quote
Reply

Bookmarks

Tags
console, developers, neglecting, players, standarddef

Thread Tools

Sponsored Links

Similar Threads
Thread Thread Starter Forum Replies Last Post
D&D Players? Nobatbbi RPG Games 13 01-12-2011 16:21
News: Why Game Developers Should Shut Up About Used Games News Bot Computer Game News 0 07-16-2009 18:43
FYI: List of Low Cost/Open Source Game Engines for Independent Developers Angel of Death Game Programming 8 04-18-2009 08:47
News: Game Developers On Gold Selling News Bot Computer Game News 0 04-13-2009 07:30
News: EVE Online Developers Help Player Make Fan Movie News Bot Computer Game News 4 04-06-2009 16:48


RSS  RSS


All times are GMT. The time now is 08:43.

Copyright ©2009 - 2010 GamersHQ.com
All other copyrights and trademarks are property of their respective owners.

An ActiveIdeas.com project.