Go Back   GamersHQ.com > Computer Games > Computer Game News

How Piracy Affected the Launch of Demigod

Computer Game News: Computer Games News Articles

» Online Users: 31
0 members and 31 guests
No Members online
Most users ever online was 371, 04-06-2009 at 20:09.
» Search Forums

Show Threads 
» Stats
Members: 2,555
Threads: 7,936
Posts: 19,436
Top Poster: News Bot (3,857)
Welcome to our newest member, tomaskelgaeva
Reply
 
LinkBack Thread Tools
Old 04-18-2009, 09:23   #1
Automated RSS Bot
 
News Bot's Avatar
News Bot has a spectacular aura aboutNews Bot has a spectacular aura about
 
Join Date: Mar 2009
Posts: 3,857
HQD: 93,121.55
rss How Piracy Affected the Launch of Demigod

Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they'd planned on for the original launch.

Read more of this story at Slashdot.
News Bot is offline   Reply With Quote
Old 04-18-2009, 15:12   #2
Member
 
Angel of Death's Avatar

Founding member of GamersHQ.com. Click here for more info
Angel of Death will become famous soon enough
 
Join Date: Apr 2009
Location: Doylestown, PA
Posts: 130
Images: 4
HQD: 4,427.34
Fav Genre: MMORPG
SteamID: XxAoDxX
Send a message via ICQ to Angel of Death Send a message via AIM to Angel of Death Send a message via Yahoo to Angel of Death Send a message via Skype™ to Angel of Death

This story has turned into such a clusterfuck, which I have very strong feelings about.

While I support Stardock and their lack of DRM infested software, the release of Demigod just wreaks of irresponsibility--to themselves and their customers.

Stardock released this game without DRM--Which is a GREAT THING but they didn't even have simple CD-Key authentication. How do they plan on handling cheating? Can't ban them, there is no connection to an account.

DRM != CD Key authentication.

The other factor that I'm taking in to consideration is the fact that game companies these days don't release demos until after the game has gone commercial. This is a mistake! When there is no demo, I'm not going to just buy a game based on screenshots and videos, I need substance. So, what happens? Torrent's here I come.

It's just lame and irresponsible.
__________________
+ Reps welcomed. If you are going to - rep me, please make sure that it's warranted and not just because you disagree with me.
Angel of Death is offline   Reply With Quote
Old 04-18-2009, 15:19   #3
Very Active Member
 
Ze-Tomb's Avatar

Founding member of GamersHQ.com. Click here for more info
Ze-Tomb has a spectacular aura aboutZe-Tomb has a spectacular aura about
 
Join Date: Apr 2009
Location: Queensland, Australia
Posts: 957
Blog Entries: 2
Images: 16
HQD: 20,150.15
Fav Genre: Shooter

I agree with the above poster.

And in my opinion, wouldn't the servers be ready by then atleast? You'd wanna have them up and ready just incase something like this happens. I know, not their fault but still you'd expect servers to be ready before release.
__________________
Ex-Forum Whore coming back to show that once you are one, you can't stop being one.
Ze-Tomb is offline   Reply With Quote
Old 04-19-2009, 00:21   #4
Member
 
UUUU's Avatar

Founding member of GamersHQ.com. Click here for more info
UUUU is on a distinguished road
 
Join Date: Apr 2009
Location: Aus
Posts: 125
HQD: 2,141.71
Fav Genre: MMORPG

It was interesting to read the user comments and note that the team took responsibility for their mistakes,


So much for ethics (Score:5, Informative)
by Ostracus (1354233) on Saturday April 18, @07:38AM (#27625507) Journal

http://forums.demigodthegame.com/347467 [demigodthegame.com]

Well, what a dramatic week it's been. The teams at Stardock and GPG have been burning the midnight oil this week.

As those of you who have the game can already see, the server issues are gone. We've recreated a duplicate of the server infrastructure we had but dedicated to users who have the most recent version of the game and a valid CD key (serial #).

Based on the logs, we are seeing lots of games being played on-line now. Yay. Average game has approximately 4.7 humans in it which is a good sign.

Some clarifications

I've seen a lot of news articles this week and a lot of confusion about what occurred this week. The issue isn't terribly complicated.

Ars Technica had a good article that describes what happened. But still, a lot of people seem to think warez users are able to play multiplayer games. No, they can't. Even the retail box has a serial # in it that users have to use and be validated to play online. What brought down servers was a lot more benign than that. It was the HTTPS requests to inform users if there was a new version along with checking the community features for info (friends lists, chat channels, etc.) and things like that. Things like that are pretty piddly. It's only when you get a ton of users doing that at the same time that it becomes a problem as we saw.

But here's the thing: While piracy is annoying, you can't blame piracy for this problem. Let's face it, there's plenty of data out there about how many pirated games are being played. We should have looked at that. We assumed since Sins of a Solar Empire and Galactic Civilizations, both of which sold extremely well and got great reviews, that the # of pirated copies of Demigod in use would probably be in the same ballpark, maybe twice as much. But had we looked at what other publishers have said, we would have known that it's not unusual for there to be hundreds of thousands of warez copies in use. And if we had, we could have simply had the retail version not have any HTTP calls in it and instead just had an update button on the main menu to check for updates and voila, problem solved.

The second misconception is the argument that because Demigod's retail version is heavily pirated that it costs massive sales. But that, again, puts the blame on the wrong parties. If you want to talk about the horrible multiplayer experience on launch day, well, that's our fault because of what I said above. If you want to say that the horrible day 1 multiplayer experience resulted in negative game reviews which will seriously damage the game's sales then I say again, that's our fault too because of what I said above OR we could have just sent out the review copies on release day (Tuesday) and reviewers wouldn't have had it until Thursday by which point the problem had largely been resolved and the review scores would have been fine. But in either case, it's still our fault.

So now what?

Now that the servers are working fine we're moving away from the "#$R@#@# Demigod sux!" posts and into the regular new game release issues.

So what issues are we seeing and working on? Here are a few at the top of our lists:

1. Players getting disconnected during games. Demigod's lag tolerance is fairly low resulting in disconnects if a player lags out a bit. This is fairly easy to fix. You get a player in Australia playing a user in Europe and there will be times when there's a hicup in their connection and POW, disconnect and it's extremely frustrating. I played all day today and it happened to me. This is a very high priority.

2. NAT negotiation. For users outside the United States in particular using DSL, this is a problem. This is a case where player A can't see player B and thus they can't play together. This is something we will be aggressively looking at next week. If we hadn't had the server overload, we likely would have this addressed already.

3. Panthe
UUUU is offline   Reply With Quote
Reply

Bookmarks

Tags
affected, demigod, launch, piracy

Thread Tools

Sponsored Links

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Game: Demigod -DoTA in new form? Skam RTS Games 2 06-18-2009 06:14
News: Stardock addresses Demigod online issues, GameStop News Bot Computer Game News 0 04-16-2009 01:44
New Game: Shippin' Out April 12-18: Demigod, PS2 Guitar Hero: Metallica News Bot New Game Releases 0 04-12-2009 15:40


RSS  RSS


All times are GMT. The time now is 07:48.

Copyright ©2009 - 2010 GamersHQ.com
All other copyrights and trademarks are property of their respective owners.

An ActiveIdeas.com project.