Quote:
Originally Posted by thoreau
I think the point of the article might be that the 'free' subscription model for games might be quickly becoming a dinosaur. You simply can't spend that amount of money on development and hope that donations and/or advertising allows you to break even.
It seems that micro-transactions will be the minimal way to play or maybe a low entry subscription fee ($5/month) with add-ons to enhance your character.
|
I support micro-transactions in general, as long as it doesn't cost more to hardcore game than it does now for regular subscription fees. For example, if it costs now $15 per month for everybody to play a particular game like WOW, LOTRO, Eve, whatever, then it should cost that amount per month to meet the needs of the more hardcore gamer. By that I mean the type that needs and uses all of their storage space, all of their character slots, the ability to move characters between servers, the ability to run a guild, full storage in their mailbox, etc. $15 a month for that.
For someone who logs in for 2 hours a night on Sat and Sun nights and just messes around killing a few things and doing a few quests with their buddy = $0. You could then tier it at $5 and $10 for added core functionality.
Of course, in most micro-transaction games there is some added bling that can be bought, such as green smoke instead of blue smoke for that spell or perphaps a little talking parrot that follows you around. Most of that stuff is not functional as much as it's... blingy.
|