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Source SDK Update Released

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Old 06-16-2009, 03:08   #1
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rss Source SDK Update Released

Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Added source files for ten shipping TF2 maps
    • arena_lumberyard
    • arena_ravine
    • cp_badlands
    • cp_dustbowl
    • cp_granary
    • cp_gravelpit
    • ctf_2fort
    • pl_badwater
    • pl_goldrush
    • tc_hydro
    Updated shadercompile binaries and added missing DLL needed for shader compilation
SDK Tools
  • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompileFixed an issue in studiomdl pertaining to $shadowlod
Hammer
  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both
  • Model browser is now created once per session
  • Displacement brush dial now has greater rangeAdded a stop button to sound previews
SDK Launcher
  • Added the ability to edit game configurations with vconfig
Source Code
  • Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.
  • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
  • Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.
  • All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.
  • Particle systems can now be defined with a per-map manifest, similar to soundscapes.Fixed a number of issues which caused the server to not compile in linux
Multiplayer Source Code
  • Players animate with the new animation system that came along with TF2.
  • Fixed third person animations and all effects
  • Fixed SLAM issues
  • Fixed Use of UTIL_GetLocalPlayer on the server in various locationsFixed a number of other bugs / asserts
Singleplayer Source Code
  • Fixed a number of issues preventing the source from functioning correctlyAdded new vehicle "hl2buggy" so that users may have both the charger and the old buggy


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