Yu Suzuki, designer behind Out Run, Virtua Fighter, and more has vacated position of R&D creative officer, will stay with company in diminished capacity.
By 2003, Sega designer Yu Suzuki had already left a mark on the gaming industry worthy of
induction into the Academy of Interactive Arts and Sciences Hall of Fame. Best known as the creator of the Virtua Fighter and Shenmue series, Suzuki was until that point a prodigiously successful developer, responsible for many of Sega's biggest franchises.
Virtua Fighter was among Suzuki's biggest successes.
Since the time of that AIAS honor, the designer has been out of the industry limelight, most recently
appearing to promote Shenmue Online, the now-shelved massively multiplayer online role-playing game counterpart to his series of adventure games. So low was his profile that last year, Sega of America CEO Simon Jeffrey mistakenly told
Gamasutra that Suzuki was no longer an employee of Sega at all.
Suzuki's retreat from the gaming world is apparently continuing, as this week Sega parent company Sega Sammy announced that the designer has stepped down--the publisher used the word "retired"--from his position as a R&D creative officer with the company. However, he isn't departing Sega entirely.
A Sega of America representative confirmed for GameSpot that Suzuki will stay on with the publisher in a diminished capacity, continuing on as manager of the R&D department for Sega's AM Plus division. To date, AM Plus has released a pair of Japanese arcade games,
the touchscreen fighter Psy Phi, and the character-driven racer .
Ferrari F355 was an eye-catching--but unforgiving--arcade driving game.
The early part of Suzuki's career was marked by a succession of arcade classics including Space Harrier, Afterburner, and Out Run. However, the developer grew more experimental in later years, devoting time to projects like the Ferrari F355 Challenge arcade game. The monstrous machine was eye-catching with three screens to provide players with better peripheral vision, but its laser-like focus on simulating driving a single model of car in painstaking detail limited its mass appeal.
Then there was the wildly ambitious Shenmue series. Although it attracted a hardcore fanbase, the first two Shenmue installments were not commercially successful, and a planned third game in the series never materialized. Although it has been more than six years since the North American release of Shenmue II, rumors of a new third game in the series pop up from time to time.
For more on the creator himself, check out GameSpot's 2002 interview with Yu Suzuki in preparation for Shenmue II's North American debut:
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"Shenmue creator steps down at Sega" was posted by Brendan Sinclair on Fri, 03 Apr 2009 17:24:25 -0700
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