Quote:
Originally Posted by Vitas Antronius
Take an example that some of us here are familiar with: Lootius. This "deity" isn't really a deity at all in the minds of most if not all of it's "adherents." In fact, this "deity" is not mentioned once in ANY games official lore or backstory that I am aware of. However, those of RL faiths (i.e. Christianity's "... for the love of money is the root of all kinds of evil...") would find Lootius abhorent and be extremely offended. [This actually may be the whole point of Lootius. If so, it's needlessly provocative and hurtful to some others.]
Most games I've played have had synthetic deities and if there were a mission-line or quest that made me uncomfortable I would avoid that mission-line or quest -- even if it meant not being able to finish the game. But I'm an adult.
Which highlights the main focus of the article: the fear that impressionable children could adopt, due to the underlying themes of games, an insensitivity to that which their parents find morally important.
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I think you hit the nail on the head with that last part. The problem religiona have currently is that only Virtual religions are displayed if there is any form of deity at all leading impressionable people to believe things their parents may dissaprove of.
I think its more of a problem that anything that does seem to be moral often tends to also be crap. Until other religions learn to make games, films books etc on a similar level to everyone else they are going to find they are a bit left out.
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